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 Attacking + Defending

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Join date : 2011-07-05

Attacking + Defending Empty
PostSubject: Attacking + Defending   Attacking + Defending EmptyTue Jul 05, 2011 1:28 am

~Attacking~

When attacking, you MUST follow the caller/warlord and listen to ALL his calls.
The other team will most likely be waiting by their portal, so prepare for them to be in a "grid-formation" in front of their portal. (Grid-formation is where everyone stand by each other spaced 1 square apart in order, like a grid)
For the most part, wars will be held at Turrets. This entire map is multi-combat and has various walls, pillers, and ramps. This makes it significantly easier to get away if you're tanking, but on the same token makes it much harder to kill someone meaning that you must kill them while they're frozen so they don't have time to run away.
A visual of this map is shown below:
Attacking + Defending Turretsmap


~Defending~

As shown above, this is the map where most wars are usually held. The defending team stays in "grid-formation" in front of the portal. The opposing team will attack, giving you the advantage. Defending is easier, because you start off much more organized.
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